# TORO's Math Drills | Houston Texans - HoustonTexans.com

Place Values

**TEKS Referenced:**

â€¢3.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace.

â€¢3.2(A) - compose and decompose numbers up to 100,000 as a sum of so many ten thousands, so many thousands, so many hundreds, so many tens, and so many ones using objects, pictorial models, and numbers, including expanded notation as appropriate.

â€¢4.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace.

â€¢4.2(A)Â - interpret the value of each place-value position as 10 times the position to the right and as one-tenth of the value of the place to its left.

â€¢4.2(B)Â - represent the value of the digit in whole numbers through 1,000,000,000 and decimals to the hundredths using expanded notation and numerals.

Money

**TEKS Referenced:**

â€¢3.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace;

â€¢3.4(C) - determine the value of a collection of coins and bills;

â€¢3.9(C) - identify the costs and benefits of planned and unplanned spending decisions;

â€¢3.9(F)Â - identify decisions involving income, spending, saving, credit, and charitable giving.

â€¢4.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace;

â€¢4.2(E) - represent decimals, including tenths and hundredths, using concrete and visual models and money;

â€¢4.4(A) - add and subtract whole numbers and decimals to the hundredths place using the standard algorithm;

â€¢4.10(B) - calculate profit in a given situation

Multiplication and Division

**TEKS Referenced:**

â€¢3.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace;

â€¢3.4(E) - represent multiplication facts by using a variety of approaches such as repeated addition, equal-sized groups, arrays, area models, equal jumps on a number line, and skip counting.

â€¢3.4(K) - solve one-step and two-step problems involving multiplication and division within 100 using strategies based on objects; pictorial models, including arrays, area models, and equal groups; properties of operations; or recall of facts.

â€¢4.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace.

â€¢4.4(B) - determine products of a number and 10 or 100 using properties of operations and place value understandings.

â€¢4.4(C) - represent the product of 2 two-digit numbers using arrays, area models, or equations, including perfect squares through 15 by 15.

â€¢4.4(E) - represent the quotient of up to a four-digit whole number divided by a one-digit whole number using arrays, area models, or equations.

â€¢4.4(F) - use strategies and algorithms, including the standard algorithm, to divide up to a four-digit dividend by a one-digit divisor.

Shapes

**TEKS Referenced:**

â€¢3.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace.

â€¢3.6(A) - classify and sort two- and three-dimensional figures, including cones, cylinders, spheres, triangular and rectangular prisms, and cubes, based on attributes using formal geometric language.

â€¢4.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace.

â€¢4.6(D) - classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines or the presence or absence of angles of a specified size.

Perimeter and Area

**TEKS Referenced:**

â€¢3.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace;

â€¢3.6(C) - determine the area of rectangles with whole number side lengths in problems using multiplication related to the number of rows times the number of unit squares in each row;

â€¢3.7(B)Â - determine the perimeter of a polygon or a missing length when given perimeter and remaining side lengths in problems

â€¢4.1(A) - apply mathematics to problems arising in everyday life, society, and the workplace;

â€¢4.5(C)(D) - use models to determine the formulas for the perimeter of a rectangle (*l*Â +Â *w*Â +Â *l*Â +Â *w*Â or 2*l*Â + 2*w*), including the special form for perimeter of a square (4*s*) and the area of a rectangle (*l*Â xÂ *w*); andÂ solve problems related to perimeter and area of rectangles where dimensions are whole numbers.